Aug 21, 2007, 08:11 PM // 20:11
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#1
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Pre-Searing Cadet
Join Date: Aug 2007
Profession: R/E
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Becoming the monster.
I think a nice idea for a Player vs. Environment skill would be the ability to capture one monster skill. But as a draw back, players can not keep multiple monster skills in their skill list. Once a new monster skill is captured, the old one is removed.
In addition, if a player chooses to use a monster skill he\she will be unable to choose an elite skill. And, of course, if an elite skill is chosen from the player’s skill list the monster skill will become unavailable. Basically, before each instance, the player will decide whether he or she will take an elite or a monster skill for the upcoming battle.
If someone has already suggested this; consider this post a vote for your idea.
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Aug 21, 2007, 08:37 PM // 20:37
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#2
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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Cool, but I see people using spectral agony in PvP. PvP characters do not have infused armour, so that'd be GG. If they were usable in PvE only, it could work, but I don't think ANet wants us using Giant Stomp. :P
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Aug 21, 2007, 08:46 PM // 20:46
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#3
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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Aug 21, 2007, 08:50 PM // 20:50
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I would agree with this as long as:
- Strictly PvE only.
- You have to resign the elite skill to use the monster skill.
- Not all monster skill can be captured.
- As you said, only one monster skill can be captured at a time, so there will be two skills, the skill to capture and the monster skill, that is replae anytime you capture another.
- No skill available only during certain quests or missions.
- No 'story-boss' monster skill can be captured. (Shiro, Glint, Lich, Mallyx, Urgoz, etc) or the captured versions are tuned down. For example:
*Spectral agony always consider enemies infused.
*Turtle shell gets higher recharge times.
*Giant Stom also knock backs allies (like it actually does, just look at the stone summit)
*Etc...
- Icons are added to all capturable skills.
Although this would be greatly cool, I think its more an ida for a blue-mage like profession in GW2 rather than an addition to this game.
Last edited by MithranArkanere; Aug 21, 2007 at 09:00 PM // 21:00..
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Aug 21, 2007, 08:54 PM // 20:54
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#5
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Frost Gate Guardian
Join Date: May 2006
Profession: W/N
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8 party members with wurm siege.
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Aug 21, 2007, 08:59 PM // 20:59
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You won't be able to capture wurm siege. You can only see queen siege in Gates of Desolation and used by the elder wurms, and since you can see them only inside one quest, that would take it out from the list.
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Aug 21, 2007, 09:29 PM // 21:29
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#7
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Player Mesmer imo.
[skill]Arcane Larceny[/skill][skill]Arcane Thievery[/skill]
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Aug 21, 2007, 09:37 PM // 21:37
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#8
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Polymock, perhaps.
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Aug 21, 2007, 09:48 PM // 21:48
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#9
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Frost Gate Guardian
Join Date: May 2006
Profession: W/N
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8 party members with wurm siege.
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Aug 22, 2007, 01:12 AM // 01:12
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Simath
Player Mesmer imo.
[skill]Arcane Larceny[/skill][skill]Arcane Thievery[/skill]
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Mesmer skills can't copy monster skills.
Wurm siege won't be captured... ¬¬xxXX
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Aug 22, 2007, 01:15 AM // 01:15
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#11
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Screw wurm siege, mmm, Base Defence Now I just need to figure out how to kill those mofos.
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Aug 22, 2007, 01:15 AM // 01:15
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Mesmer skills can't copy monster skills.
With my conditions, Wurm siege won't be captured it's a 'Mission' only monster skill... you can only find it in mission and elite areas. It's not like song of the mists or turtle shield. ¬¬xxXX
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Aug 22, 2007, 03:41 AM // 03:41
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#13
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Lion's Arch Merchant
Join Date: Jun 2006
Location: in bed
Guild: X Peace And Love X [PaL]
Profession: W/
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is chimera of intensity a monster skill? if so i want that skill allways :P
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Aug 22, 2007, 05:49 AM // 05:49
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#14
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Polar Bear Attendant
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Quote:
Originally Posted by Mist Walker Skarloc
Cool, but I see people using spectral agony in PvP. PvP characters do not have infused armour, so that'd be GG. If they were usable in PvE only, it could work, but I don't think ANet wants us using Giant Stomp. :P
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/just imagining the rant about that ... just after the "wtfs" ^^
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Aug 22, 2007, 06:49 AM // 06:49
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#15
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Frost Gate Guardian
Join Date: Oct 2006
Location: Belgium
Guild: Braveheart World XI [any]
Profession: W/Mo
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Have some people bring out Spectral Agony to spike, a few with Giant's Stomp to snare down people. Just hear the "wtf you noob" & " go learn a real build"
/unsigned tho
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Aug 22, 2007, 11:59 AM // 11:59
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Sawamura
Have some people bring out Spectral Agony to spike, a few with Giant's Stomp to snare down people. Just hear the "wtf you noob" & " go learn a real build"
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Well... nobody care if you taunt Mobs, because this won't be possible for PvP, they would be PvE ONLY.
That's obvious.
Quote:
Originally Posted by dread pirate fargus
is chimera of intensity a monster skill? if so i want that skill allways :P
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Chimera of Intensiti or "Kilroy Stonekin" mission too.
Chimera is triggered by events, and you could capture it only by killing the Vizier, and you can't since he's an NPC.
The same for Kilroy Stonekin.
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Aug 22, 2007, 12:38 PM // 12:38
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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As far as I know though, there's two kinds of NPC abilities. The kind used by monsters with the monster icon, which usually revolve around the physical aspects of the monster. And the kind used by humanoid NPCs, which are just unique skills and have there own icons, like the Corsairs Net, or some of Shiro's skills.
It wouldn't be too unbalancing to allow you to capture the humanoid type ones, and just count them as PvE skills.
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Aug 23, 2007, 02:44 AM // 02:44
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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And if you can keep only one, it would even less umbalancing.
And even less if the copied version is tuned down when the original is too much.
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